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BORNEO BULLETIN SATURDAY

JUNE 13, 2020

3

4

5

Ways for travel

lovers can

change their

perspective

DoubleTree’s

chocolate chip

cookie recipe

almost tastes

like a vacation

A long-ago

trek helps

me survive

quarantine

‘Trials of Mana’, a perfect

little escapist fantasy

A screenshot of the ‘Trials of Mana’ gameplay. PHOTO: SQUARE ENIX

There’s no better way to get into the genre than through one of its classics.

THEWASHINGTON POST - Role-playing games can

be intimidating. They involve all this math, stats

and different mechanics to memorise and track.

Enemies might explode into a treasure trove of

new items with bene‹its harder to read than your

insurance policy.

Meanwhile, every new town in

Trials of Mana

offers you exactly one new weapon. No need for

spreadsheets on the “loot grind” and decoding

cryptic algorithms. Just get the one sword, which

you know is stronger because it has bigger num-

bers than your last sword.

The brilliance of

Trials of Mana

is how it dis-

tils several core gameplay features to its truest

sense. The “loot grind” to gain more equipment re-

ally comes down to comparing smaller and bigger

numbers. Sometimes towns really don’t function

as much else besides places to stock up on things

and maybe get some loose context for the world.

Sometimes, a simple classic like

Trials of Mana

is all

you really need.

This game is mythical. It’s the direct sequel

to the Super Nintendo classic

Secret of Mana

, a

name whispered with just a little less reverence

than one use for

Chrono Trigger

or

Final Fantasy

VI

. Known as

Seiken Densetsu 3

, it was only ever

released in Japan in 1995, at the tail end of the

Super Nintendo console’s life. Despite this lack

of attention, Japanese gamers and intrepid im-

porters praised the game as a celebration of all

things that were great about the 16-bit era of role-

playing games. The game attained near-mythical

status for collectors and retro gamers, becoming

a 16-bit milestone.

Last year,

SeikenDensetsu3

was ‹inally released

in the West as

Trials of Mana

under the

Collections

of Mana

. And now, in 2020, here is a full-bore 3D

remake of that same game for the PlayStation 4,

PC and Nintendo Switch.

Trials of Mana

is perfect for two types of play-

ers. First, there are folks like me who grew up with

the 16-bit classics, and would love for a chance to

dive back into that charming world of simple and

immediate rewards.

Yes, this is a 2020 remake, but don’t expect

anything as luxurious or literally game-changing

like

Final Fantasy VII Remake

. This Japanese role-

playing remake is far more faithful, at least in spirit,

to its classic roots. Super Nintendo role-playing

stories were often mere outlines of grand epics,

and

Trials of Mana

makes little-to-no effort to up-

date its dialogue and writing.

It’s almost impossible to get lost in this game.

There are no side quests to distract your attention,

and every quest is a simple matter of getting from

Point A to B, another example of this game’s ability

to distil gameplay concepts to their barest core.

All of this is introduced pretty slowly, but cer-

tainly not slower than some of the tutorials in to-

day’s most complicated games. And the game is

easy, even on its “hard” dif‹iculty. Players who want

high-octane engagement need not imply, but what

if those new to the genre suddenly get bored half-

way through the game?

The graphics are pretty, but rely mostly on the

strength of its colourful character designs. Good

art direction goes a long way to hide any techni-

cal issues, and Square Enix’s designers were on ‹ire

during the ‘90s.

But

Trials of Mana

was never meant to wow

anyone with ‹ireworks. It’s a simple updated re-

make of a legendary game. Time has humbled its

legacy, as developers and studios iterated on the

formula of the 16-bit adventure.

Trials of Mana

re-

minds us of why we fell in love with these games

in the ‹irst place. The rules are simple, the rewards

are immediate and obvious. There’s no better for-

mula for escapist fantasy.